Transcript of Heroscape Game
Three guys played a game of Heroscape the other day, I took notes, here they are.
Jared takes Knights
Justin forms an army of Demonic Aliens
Matt (me) takes orcs
-discussion of rules
-Justin turn 1, figures out how to count, gets movement glyph
-Jared moves towards me
I move towards Jared
Justin kills a samauri, after Jared tells how good they are at defense
Justin kills another Samauri
Matt cheats
Jared attacks Justin with Samuri, kills something
Jared attacks my dino riding orc and sucks
Matt kills a templar with DINO-ORC
Short discussion on the merits of 17th century Baraque art
Arches suck, can’t hurt anything
Justin kills THE LAST SAMAURI
Justin will die, he attacks orcs, kills one blade
Jared sucks with Templar, gets one wound on Dino-Orc
I kill another Templar, also kill one of Justin’s gargoyle things
Justin kills more orcs with gargoyles, he will die I swear!
Jared can’t kill Dino
Matt is tild he hasn’t used any of his special orc powers, he should have won an hour ago.
Justin attacks little Dino
Justin tries to disengage from combat and loses a dude
Justins giant, Krug tries to kill little Dino and fails
Jared fails to kill DINO-ORC again and also sabertooth cat riding Orc.
Matt’s Grots kill off Frug
Justin’s vampire guy climbs on top of a hill to survey the battlefield and hide since he’s all that’s left.
Jared kills an arrow orc, I don’t care no self respectign orc would shoot arrows anyway.
I do nothing
Jared kills off arches and one blade
Matt finally plays right and kills off two templars
Jared strikes back and kills off 2 gruts and little Dino
Justin lands his last guy on a summoning glyph and kills one of Jared’s last guys.
I kill off Justin’s leader and Jared’s leader to win the game with 2 units left.
Great game, but my army should have won pretty quick, if I’d been playing right I would have used every unit every turn.
Heroscape is growing on me.
Rematch, Blue Box again
I realized that I got several things wrong in my last game, not only my tactical decisions, but also basic rules.
In an attempt to get things straight I played the game again, basically the same setup, same deployment, I did everything my cousin did, and tried to make the best decisions for the orks when I changed my movements.
Turn 1
- Assault Marines jump across the board to the left, Dread moves up
- Terminators shoot at Grotz and kill 8 of them, they run.
- Dread destroys truk weapon
- Tac 2, the 5 man squad destroys the big gun in shooting
- Kan shoots and catches on assault marine in a skorcha buring him alive
Turn 2
- All 3 marine squads move about 3 inches back
- Terminators and Tac2 kill 5 boyz
- Tac1 immobolizes buggy
- dread immobolizes kan
- Nobz drive up and assault Tac 1 and kill six marines but they hold their ground
Turn 3
- Assault Squad and dread assault and destroy the Nobz
- Terminators assault big mob and dish out 4 wounds, but take 4 wounds from powerclaws
- 2 remaining grotz regroup and head for objective, this was wrong they should have kept running
- Big Mob kills off last terminator
- Deffkoptas outflank from the side of the board and kill one Tac1 marine
Turn 4
- Assault Squad, Tac2, and Dread kill 5 boyz, they fail and fall back
- Close Combat with Koptas is pointless
- BigMek and Warboss turn around and slaughter the assault squad
Turn 5
- Dread kills off warboss
- Tac1 kills another kopta, koptas aren’t to good in close combat, they should have used hit and run to break off and fire missles
- Big Mek assaults the Dread and dies
- Turn 6
- Dread kills off 2 grotz, but herder makes leadership, he shouldn’t even be there.
- Tac1 kills another kopta leaving 1
Turn 7
- roll a 1, no turn 7, Marines should win even though its a tie since there are enemies within 3 inches of the objective
What did I learn?
Target priority, keep units out of assault range, don’t assault the warboss, shoot him to death, read the rules.
Looking forward to game against another person.
Heroscape First Impressions
I played some Heroscape with my cousin for the first time recently. He’s a big fan of the game and been playing it since it came out. I’d only heard of it a bit and assumed it was more of a kid’s game and not something for a more serious gamer. Turns out I was wrong, sort of.
When he started taking the models out of the box I was stunned at the quality. He had some very interesting models with a surprising amount of detail. Some of the paint jobs were good while others were very lacking, none of them were great, but the fact that he got all these models pre painted at a very reasonable price is really something. When I asked him how much the game was he thought the starter sets were very expensive and in 40-50 dollar range but he couldn’t remember exactly what he paid for them. I told him I thought it was a steal and if Games Workshop made it then it would probably be 3 times that.
So Heroscape is a simplified war game system marketed to older boys where you build then command armies on a 3D hex battlefield. The unique thing about the battlefield is that the terrain is stackable so that every battlefield is different and the possibilities are limitless. My Cousin set up a very vertical battlefield that I found cramped and challenging, very different from the 2D hex based maps I’d played on in the past.
Much to my annoyance I found out that you could only control a limited number of your units per turn and you had to mark which ones you wanted to control on your next turn before your opponent went, the inclusion of one dummy marker to keep your opponent guessing could make for some strategic confusion, but I’d much prefer to just move all my troops.
I constructed an army of creatures that seemed to go well together, they were called Marro and apparently hatch from some kind of hive. My Cousin built an army with some of his favorite characters mostly from the good guys army. It was a bizarre mix, he had WW2 era soldiers, Matrix style agents, Shaolin Monks, flying winged dudes, and a robot called the Deathwalker 7000. I guess variety is the spice of life and there’s probably some elaborate back-story explaining why these guys are all on the same team, but I don’t get it. When I looked through his box of minis I saw Scottish Highlanders, Knights Templar, Cowboys, Elves, all manor of creatures, and perhaps most notable was the orc riding a dinosaur; A real motely crew of seemingly random warriors.
Once we got started I enjoyed the game play, it took just a few minutes to learn and I was playing confidently in no time, but I knew I was going to get killed, my cousin is a veteran and had surely picked a superior army. My army seemed to be working together sort of, and I quickly got my big awesome hive lord over to his side of the board and killed his robot. But his three agents shot the big guy up and I lost a third of my army’s strength. I guess I should have supported the big guy with some weaker or ranged units.
Only moving 3 units per turn requires some better planning, and units should have been staggered to support each other, instead I kept charging with the same 3 units. Something soon began to annoy the heck out of me. Squads had no requirement or reason to stay together; in fact they probably should have been separated. I guess I’m tainted by warhammer unit cohesion but it seems to me a squad of soldiers should stay near each other, otherwise are they even a squad?
As you can guess I got my ass handed to me, all of my cousins units had excellent special powers, mine had some ability to regenerate but I never made the dice rolls to do it. I did manage to kill his flying dudes, but was thrown for a loop when the Monks got to attack every adjacent enemy. I hadn’t read their card, and I was moving my squads as units so I had surrounded them. Each Monk got 3 attacks per turn and wiped me out pretty fast. Kind of ticked me off because my usual battle in most games strategy to to overwhelm individual units with superior numbers and firepower, with these monks you needed to deal with them one on one.
Overall its an impressive game and the terrain and models are really cool. It’s not collectable in the sense that when you buy a booster pack you know exactly what you’re going to get. I really like that because when I was playing Axis and Allies miniatures and buying booster packs I kept getting crappy units I didn’t need. The rules seemed a little too simple to me, but could probably be adapted to be more interesting, of course you could probably own everything in this game for less the the price of building one good warhammer army.